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Tag Archives: code

Bones animation with OpenGL, ASSIMP and GLM
Probably you have started a 3d engine, based in some tutorials like the one in learnopengl.org, they are really great! I did it! ­čÖé As you know, normally [...]
Coding again…
After long time, I’ve resumed the development of proclab! here one shot ­čśŤ   time to sleep…
The fbo benefits
When I started using openGL and making some nice effects, I started to use the typical “copy to texture” functions: glTexImage2D [...]
Generating Cellular textures
One of my hobbies is the generation of procedural textures (yes, sounds weird!), and for years, I’ve been trying to generate a nice Cellular texture. [...]
Adding music to your mac intros with protrekkr!
Do you want to make 64k intros with cool music but you know a shit about music? protrekkr is your solution!!! I’ve prepared this small tutorial, [...]
Rainbowduino… a virus in my Arduino!
I’ve started playing with the Arduino platform and is really amazing the possibilities that this open source platform can offer, from┬ábeginners┬áto [...]
procloab is on the way!
Hi all!!! The Procedural Lab program (integrated Texture Generator / Library and Object Generator) that I’m developing is available here!At this [...]
trying to do serious code
I try to do serious code… but… sometimes, I fail (spanish joke):
Back to Code!!!
Since I’m in India, I’ve restored my ‘old code’ (Texture and Object Generator). I’ve seen that my old code was almost [...]
Fmod for iphone!!
Finally seems that the Firelight team has released a development version of their great sound library fmod for iphone!!. Now I have no excuses to release a [...]