Menu

Generating Cellular textures

June 18, 2010 - code, demoscene
Generating Cellular textures

One of my hobbies is the generation of procedural textures (yes, sounds weird!), and for years, I’ve been trying to generate a nice Cellular texture. I kept in my bookmarks the blackpawn’s tutorial, but I never had time to check it in deep.

Today I’ve spent some minutes reading it and… boum! cellular texture implemented!!!! The results are quite nice, but now is time for tweaking the formulas, and try to make more combinations.

I’ll post the full code soon, but meanwhile, you can check the results in the image below:

If you are one of my followers 😉 you’ll think “hey! you already had some code to generate cellular textures!!!”, yes, you’re right, but the code was ugly, as well as the generated textures!! this new code is much more simple and effective!

2 thoughts on “Generating Cellular textures

sole

Cellular textures have a certain something that makes them hypnotic.

But now what about using them somewhere out of the texture generator? 😀

Long time, no intro…

Reply
xphere

soon, very soon…. but first I need to make muncho (http://www.pouet.net/prod.php?which=51324) work on snow leopard… 🙁

Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

spammer, go home! * Time limit is exhausted. Please reload the CAPTCHA.

This site uses Akismet to reduce spam. Learn how your comment data is processed.